Delta Museum XR App

Touchscreen interface for the XR flight experience at the Delta Museum

Project Details

Summary

The Delta Flight Museum XR experience invites guests to experience an immersive, virtual vacation at 3 Delta-serviced cities around the world. Visitors build their itinerary at a touch screen kiosk, "travel" on a 60ft XR stage with 3D animated backgrounds, and take vacation photos on stage.

Role

I owned UX and visual design for the itinerary-building kiosk experience. Throughout the project, I was responsible for visual explorations, conceptual wireframes, UI design, and high-fidelity prototyping for dev handoff.

The Team
Product designer (myself)
Creative director
Senior producer
Developers (2)
2D animator
3D animator
Digital designer
Collaboration Partners
Journey (agency)
Delta Flight Museum
Delta Airlines
Imagine (exhibition)
BRICK Visual
AppleButter Animated
Responsibilities

UX design
UI design
Prototyping
Usability testing
QA testing

Tools

Figma
Frame.io
Unity

Timeline

4 months

Status

Live

Background

Delta Airlines Centennial Celebration

In celebration of Delta Airline's 100th anniversary, the Delta Flight Museum embarked on a $20 million transformation aimed at revitalizing the visitor experience with enhanced galleries, digital media, and hands-on experiences designed to engage aviation enthusiasts, families, and history lovers alike.

The Problem

The Delta Museum had been around for years but had not made any meaningful updates to its exhibits in over a decade. They wanted to keep visitors coming, and also attract a new audience beyond the usual aviation enthusiasts and families. The museum board took Delta's much publicized 100th anniversary as an opportunity to refresh the museum experience and drive visitor growth.

Creative & Discovery

The Creative Ask

Create an interactive visitor experience sending guests on a bucket list trip through twelve Delta destination cities around the world via an immersive, extended reality (XR) stage.

Creating the Experience

The UX Ask

Create a touchscreen application where users browse global Delta cities, build a three-city itinerary, and input their contact information for emailed photos.

Designing for All: Accessibility First

This was my first time designing for a static kiosk. With an accessibility-first mindset, I read up on the ADA kiosk guidelines and realized a vertical layout was not the most inclusive option. Continuing with vertical would require isolating interactivity to the lower 1/3rd of the screen only, or building an accessibility mode into the interface.

We did not have the scope or budget for additions to the development cycle, but hardware had yet to be locked in and purchased. I worked with the project producer to share my accessibility concerns with the client, and advocate for a horizontal kiosk screen instead.

This shift to horizontal layout actually worked out in our favor. Horizontal orientation paired nicely with the cabin windows concept chosen by the client. I could fit more than three windows into the viewport, meaning easier selection and less scrolling for users.

Visual Design

Brand Conventions & Beyond

Initially, Delta Museum stakeholders requested that I stay close to Delta branding and graphic guidelines. I shared my early explorations into this visual style with the client, and received some interesting feedback:
The look and feel was too similar to Delta's existing digital applications. The experience was too realistic and similar to Delta booking apps, potentially confusing or boring museum visitors.

We met with the museum team to discuss a new visual direction and align on a path forward. We agreed to try something fresh, different, and playful, trying to shed the stiffness and serious tone of the museum exhibits and Delta branding.

To complement the ongoing airplane windows motif, I opted for a pastel-dusted "in the clouds" theme, leaning into magical realism and immersive virtual travel. This visual concept didn't connect with the museum team either– the original designs played it too safe, but these new ones were too experimental.

Landing Somewhere in the Middle

We synced with the museum team to course-correct and align on using Delta branding colors to create something whimsical and fun, but down to earth.

The kiosk app would feel at home in the Delta family, while the XR stage experience would pull in richer color palettes inspired by the cities themselves.

Delivery, Install, & Testing

Delivered Designs

I finalized my designs with updates per client feedback, built a realistic variable-powered prototype, cleaned up the component system, and packaged it into a dev-ready file with annotations for handoff to our Unity development team.

XR kiosk prototype
XR stage animatic

Onsite Testing

To conclude the project, our team went to oversee the exhibition install onsite at the museum. We did hardware checks, a holistic QA testing of the entire XR stage experience, and got to take home our own photo mementos. If you ever find yourself in Atlanta, make sure to head to the Delta Museum and try it yourself!

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